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Welcome to my account. Here, I will be posting comics, art, and maybe soon animation.

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Joined on 2/15/20

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WebComic Tips?

Posted by AquaBlock68 - August 11th, 2020

Hey everyone, I'm planning on making a webcomic soon. Do you guys have any tips that I should know about? I'd love to hear it! I'm not sure what direction to take with this yet but I'll reveal more when I'm happy with the idea. Stay Tuned!


Comments (1)

Well I've learned a lot of things on my eleven-year+ web comic journey are one you must have good characters. Two you need a good story. Three you have to mind your composition.


To make a good main character you need to add flaws, a weakness, and a goal, all that stuff like their favorite pizza topping, catch phrase, and hobby aren't really that important.
Flaws may seem like they're only for villains, but without them your main character is pretty boring, and hard to relate with.

Also every good story has a good antagonist, it doesn't always even need to be a character, it could be nature or the main character his or her self. But the stronger the antagonist the better your hero will look when defeating it.
A good antagonist character has to think he or she's doing something good.
If your antagonist doesn't have a reason for wanting to do all that bad stuff, it seems less believable.
Also your bad guy has to be human as well everyone has a good side even evil people, he or she can have more traits than just being bad, even good traits like The Joker's sense of humor.

A good story

A story may seem to look as simple as just beggining middle end,
but to be honest it's not linear like what they teach in school.

One of the most important things I've discovered is that you can't just only have external forces conflicting you character, there also has to be something internal that bothers him or her.
Goals are really important too, a goal is what glues the story together without it the story seems like a random assortment of unconnected events and it becomes boring.

The character also has to struggle. In a good story the protagonist usually has to face his weakness fear, or do something he or she doesn't want to. And to add more suspense the character shouldn't be able to make it all go away in a snap of a finger. He or she has to appear to be losing the conflict, and to add more suspense the hero has has to barely make it out alive.

I had to learn this the hard way and I have limited knowledge; but I'll share what I found out. Templates they do more than just display things.
They portray events, time, emotions and how the eye moves around the comic. If you want the pace to pick up make he panels smaller or thinner. Opposite for long. Adding skewed or slanted panels add a sense of unease or fear. And if it wasn't obvious making every panel an identical square kind of gets old if it's a long comic, but it's more of a personal taste or style if you want to roll that way just do you.

Space out long dialogue into smaller separate balloons. Instead of one huge one.
Imagine that the character has to to breath between sentences.


Few have the patience to read a long novel anymore, learning how to compress your story into as little pages and panels as possible is a challenge that will help refine your skills.

Show don't tell, sure explaining everything out with words makes it easier for YOU, but you have to give your audience a break from reading now and then, if not you're pretty much writing a book. You can tell an entire story without a character saying a single word.

Well that's it I hope this helps. Sorry for the wall of text, a lot goes into this stuff, even with all that knowledge I'm still learning, it's a lifestyle so don't stop learning.